<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Protocol on fiereu</title><link>http://fiereu.de/tags/protocol/</link><description>Recent content in Protocol on fiereu</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Sun, 05 Jul 2026 00:00:00 +0000</lastBuildDate><atom:link href="http://fiereu.de/tags/protocol/index.xml" rel="self" type="application/rss+xml"/><item><title>PokeMMO Network Protocol 2: Sealing the Frame</title><link>http://fiereu.de/posts/pokemmo-network-protocol-2/</link><pubDate>Sun, 05 Jul 2026 00:00:00 +0000</pubDate><guid>http://fiereu.de/posts/pokemmo-network-protocol-2/</guid><description>Intro In the last post we built our foundation. One TCP connection, a 2-byte length frame, a stack of layers, and a three-message handshake that leaves both sides holding a shared secret.</description></item></channel></rss>